It was not well-suited to average gamers who lacked musical experience or who were not highly committed and dedicated to undertaking long-term electronic piano learning. David Wesley and Gloria Barczak mentioned that the system was praised by educators and that in 1990 it was the highest-rated third-party NES title by Nintendo's software review team. The magazine concluded, 'everything that Software Toolworks promises about this system is true there is still no substitute for parental involvement'. The Miracle system failed commercially with its high price of US$500, but it was overall well received by critics.Ĭomputer Gaming World liked the Miracle system's games and graphics, describing them as 'not only entertaining and challenging, but they are also cleverly designed to reinforce the lessons'. By 1997, the Miracle product had been discontinued in favor of the Piano Discovery System. Successors Īround 1995, technology from the Miracle system was incorporated into the Piano Discovery System, an interactive PC software application that works with any MIDI keyboard including the Miracle keyboard. In the Ripchord game, players must press the correct combination of keys for a chord to land paratroopers onto a target. In the duck hunting game, the player has to press the keys that correspond to the positions of the ducks on a musical staff to shoot them. If they miss, Robo Man falls and the player loses. One game is called Robo Man where the player has to press the correct keys at the right time to create a bridge. There are multiple games that students can play to help teach musical skills. Instead of using the traditional NES controller, the piano becomes the controller as players aim at targets in order to perfect their music skills. Fun exercises were meant to make learning the piano seem less like a chore and more like playing a video game. The Miracle system assesses the player's ability to create custom lessons. Students can learn to play classic piano, rock piano, or show tunes. Game activities in the Miracle system (such as Robo Man, shown here) combine video gaming-type gameplay and practicing of musical skills. All MIDI information from the console is converted into audio by the instrument's built-in ROM and played through the instrument's stereo speakers, allowing the keyboard to be used independently of the console. With the exception of the metronome that is used in the Miracle system's lessons, the Miracle system does not ever generate sounds through the video game console hardware. Some of the NES Miracle keyboards were later converted for PC use and the Nintendo Seal of Quality on these boards was covered up with a piece of plastic. It was released in the United States and in multiple regions of Europe. It was sold for e and had low sales, in part due to its high price. It provides hundreds of lessons, and was advertised as the perfect adjunct to formal lessons. Its marketed value is as a tool to teach users to play the piano. After the supplied MIDI keyboard is connected to a console or computer and the included software is loaded, a user follows the on-screen notes. The software comes either on 3.5' floppy disks for personal computers or on cartridges for video game consoles. The Miracle Piano Teaching System consistes of a keyboard, connecting cables, power supply, soft foot pedals, and software. 3 out of 5 (3 votes) Digital Download We haven't found any digital download available at this moment. The Miracle Piano Teaching System (pc game) Software Toolworks 1990. Logo by Ross Allman, animated intro by Danny Carter, and channel banner. The Miracle Piano Teaching System was released in 1990 by Software Toolworks for the NES, SNES, Genesis, PC, MAC, & Amiga. The Miracle Piano Teaching System is a MIDI keyboard/teaching tool created in 1990 by The Software Toolworks for the NES and SNES, Apple Macintosh, Amiga, Sega Genesis, and MS-DOSPC. Nintendo Entertainment System, Super Nintendo Entertainment System, Mac, Commodore Amiga, Sega Genesis, PC.
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